Virtual Reality
This is one of the courses I have be involved in Roy Ascott Technoetic Arts Studio at Shanghai Institute of Visual Arts. This course is aiming to teach students of using narrative as part of methodology to create Virtual Reality games. Students need to research on particular social events/problems/activities at the beginning of this module and create storyboard as a fundamental of the VR games. The final works need to be functional and integrated on HTC Vive or Google cardboard.

I co-taught this course with Mujin. Mujin is responsible for supervising conceptual developments with the students. I am responsible for teaching about the technical skills of game development in Unity3d and modeling in Blender 3d.

Students' final work are selected to be shown at a semester exhibition called A Technoetic Multiverse at Shanghai Institute of Visual Arts.
Poster designed by Yiyi Shao
Examples of students' works:

1. Exit
--Yi(Alanis) Jin, Fang Lin, Xingyu Gu

The emergency exit is for the evacuation of people in cases of fire or other emergencies. Broadly speaking, it indicates the route that leads to safety.
However, the emergency exit in real life has safety loopholes that are often overlooked by us. Our project asks the question -- Does the emergency exit always point to a safe space? 
2. Back To Sea
--Yichao Shen, Tianyue(Sophia) Su, Jiamei(May) Niu

This project expresses a profound concern of the catastrophic damage that the sea reclamation does to the natural environment. In our project, we bring the audience to an abandoned seaside construction site simulated with Virtual Reality technology and let them destroy the articial architecture with the virtual axes that can be used with the physical controllers. As the user attempts to make the chaotic construction site to disappear, the sealevel starts to recover and the original landscape emerges. During the intriguing reversal of the sea reclamation process, the audience is able to experience the pleasure of preserving the natural beauty.
3.1901expriment
--Zhifan(Frank) Chen, Yunyun(Sariel) Ni, Jiawei(Clark) Wen

With the rapid development of transgenic technology, many people start to worry about some of the negative consequences this might entail. In fact, scientists and biotechnologists have found minor side effects of transgenic meat and vegetables. Whether transgenic human beings would exist in the future has also become a debated issue. To explore the possibility of applying transgenic technology to the mankind and to address the common concern with the social and ethical implications of such possibilities, we simulated in our project genetically modified humans, and with the use of VR technology we are allowed to observe and perceive their behaviors in a unique way.


4.Twisted Torture Chamber
--Yuming(Michael) Yuan, Meihan(Tiffany) Zhou, Jiajie(Jennifer) Zhou

Our VR scene was in a dark, cramped room, where the audience was tied to a chair for questioning and unable to move. In the trial, the audience will trigger some changes in the scene, we can observe the audience in extreme circumstances, the immersion interrogation process, psychological challenges.


Virtual Reality
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Virtual Reality

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Creative Fields