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Conceptual Art
James Griffiths
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Concept art for a series pitch. Meant to inspire the overall mood of the project "take flight".
Concept art for a world inside a giant cave opening (International project in Tenlong China).
Concept art for a new way to look at queue lines for attractions. There is no reason the line can't be an experience in itself.
Concept art for an animated short film (This piece ended up being used as the actually set piece for the animation).
Concept art for the animated short showing the 3D modelers and animators how to build the world out.
Concept art for the animated short showing the 3D modelers and animators how to build the world out.
Concept art for the animated short showing the 3D modelers and animators how to build the world out.
Concept art for the animated short showing the 3D modelers and animators how to build the world out. I also created the character.
Concept art for a video game pitch, this is a shot of the underground maintenance area.
Concept art for 3D modelers to take and build upon even further.
Concept art for a ride in Chengdu China. A ride that takes you through a frozen past.
Concept art for a crazy village town that ultimately would be a shopping hub/entertainment center.
Concept art for the animated short to quickly show the style of the world.
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Conceptual Art
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Published:
September 20th 2014
James Griffiths
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James Griffiths
Orlando, FL, USA
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Conceptual Art
This is a compilation of sketches I've done for my Original characters along with some line art for different Games/Movies that I'm a fan of.
23
555
0
Published:
September 20th 2014
Tools
Paint Tool SAI
Wacom Cintiq
Creative Fields
Character Design
Drawing
cartoon
line art
animation
Character
design
Original
sketches
Copyright Info
Attribution, Non-commercial, No Derivatives
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