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    Character development for the Mission H2O project. complete with character rigging and mental ray shaders. The son needed to appear slightly alte… Read More
    Character development for the Mission H2O project. complete with character rigging and mental ray shaders. The son needed to appear slightly alternative. We showed this by adding a skull to his t-shirt, adding headphones and giving him spike hair. Read Less
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Character development for the Mission H2O project. complete with character rigging and mental ray shaders.The son needed to appear slightly alternative. We showed this by adding a skull to his t-shirt, adding headphones and giving him spike hair.