Prometheus - The Orrery / FILM

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  • Prometheus - The Orrery / FILM
    Design & Concept Art with the team at FuelVFX.
    Director:  Ridley Scott
    Production Co:  Twentieth Century Fox
    Post Production:  FuelVFX
    VFX Supervisor:  Paul Butterworth
    Design Team:  Brendan Savage, Luke Bubb, Andrei Juradowitch
    3D Look Dev:  Aevar Bjarnason, Roy Malhi
  • The Orrery interface is a star map hologram. Engineers navigate sections of the universe via sphere's (data clusters) and rings (dna information). The centre sphere being the focus which has magnified a point in space (our solar system) showing all its detail & data while the rings provide information relating to planet life. 
  • Above: Styleframe I created as a visual guide for the concept & its elements.
  • Above:  Orrery motion test by the 3D look dev team, used for motion design approval & reference when shooting on set.
  • Above & Below:  Alternative concepts for the visual look and feel of the Orrery.
  • Above & Below:  Laser targeting style cocnepts for the inner data sphere.
  • Above & Below:  Concept Art of how the planets could look.
  • Above:  Ring development for DNA outer rings and planetary inner rings.
  • Above & Below:  Inner data sphere / ring details / solar system with sumerian / alien typorgraphy on circular icons to illustrate specific clusters of data.
  • Above: The Orrery makes it onto the cover of Cinefex.
  • Above & Below:  Orrery final design and as it apears in the film.