Software Used: 3D Studio Max, Motive (Motion Capturing Software), Adobe Photoshop CS6, and Adobe After Effects CS6
Summary: 3D models were taken from turbosquid.com and edited for use. The mocap (BIP file) was then applied to each model prior to rendering. These mocap files can be used in any gaming engine, for example Unity, for realistic animations, bypassing the need to keyframe each movement by hand.