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    3D (CGI) Volkswagen Baja Bug - Personal 3D vehicle modeling project done entirely in Blender 3D.
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A brief history

A "Baja Bug" is an original Volkswagen Beetle, modified to operate off-road (think open desert, sand dunes, and beaches). This is a personal 3D modeling project I embarked on to push and polish my modeling, texturing and project management skills.
I started this project with nothing but a concept in mind and a handful of sketches I roughed out during one of many Mad Men binges. I spent a couple of days compiling a mood board and eagerly dove into the modeling. Good references for these old VW bugs are surprisingly hard to find, so a lot of the design is fudged a bit. I put bolts, wires, and hunks of steel and aluminum where I thought it made sense for them to be, and not always exactly where they would be in real life. I make do with what I have.
100% of the modeling was done by me inside of Blender. I created 95% of the materials and textures procedurally (meaning from scratch, no images or external resources involved) inside of Blender's node graph. There were a few places I had to use image textures, such as the flag and tire sidewall, but even in those cases the materials are heavily modified and influenced by the node graph. 
A few "detail" shots. Some grain and pixelation might be present due mostly to the final render export size. 
A simple breakdown of the tire and rim material creation inside of the Cycle's node graph.
If you enjoyed this project, please follow and appreciate! I'm trying to grow my Behance and your support helps tremendously!