3D Character Rigging - "Thalles Face" created in 3Ds Max.
This character (Thalles) facial rigging was made prior to creating this animation. The method involved the use of target morphs over facial skin with XY controllers on a flat panel. I rigged the body previously, where the head and eyes were skinned and rigged, but not the eyebrows, which were added later. Below, the eyebrows controls, morpher modifier channels and reaction manager is shown as part of the rigging process.