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    "Kendo Duel" is a 2D platform multiplayer game designed and developed for web. It's a martial art duel where two players, connected via web or sh… Read More
    "Kendo Duel" is a 2D platform multiplayer game designed and developed for web. It's a martial art duel where two players, connected via web or sharing the same PC keyboard, fight each other using the modern Japanese Art of sword fighting called Kendo. The game environment is located inside a dojo (Japanese gym) where the two players move back and forward applying sword strikes on each other. In the middle, watching, there's a shimpan (NPC judge) who follows the players signalizing who struck first and won a point by raising the left or the right hand flag. The strikes are called Ippons and their scored numbers are shown on the placard above each player's side of the screen. Different strikes can be applied pushing a different number of buttons in different speeds and ranges. Every time an Ippon happens, the match resets and the players return to their initial position. The game persists in this loop until a player leaves or gives up. Read Less
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"2D Game Design & Dev - Kendo Duel" made in Photoshop, Illustrator & Construct.
"Kendo Duel" is a 2D platform multiplayer game designed and developed for web. It's a martial art duel where two players, connected via web or sharing the same PC keyboard, fight each other using the modern Japanese Art of sword fighting called Kendo. The game environment is located inside a dojo (Japanese gym) where the two players move back and forward applying sword strikes on each other. In the middle, watching, there's a shimpan (NPC judge) who follows the players signalizing who struck first and won a point by raising the left or the right hand flag. The strikes are called Ippons and their scored numbers are shown on the placard above each player's side of the screen. Different strikes can be applied pushing a different number of buttons in different speeds and ranges. Every time an Ippon happens, the match resets and the players return to their initial position. The game persists in this loop until a player leaves or gives up. Below, the art, design, animation and development process in the engine software is shown.
Above, some of the programming and designing behind the scenes of the game. Below, the 2D art of some of the character models imported from Adobe Photoshop and Illustrator after being illustrated frame-by-frame to be animated using Construct 2 Game Engine inner animation processes.