Here we find the new and improved Urgot, getting a tune-up from his henchmen as a Zaun Chem Baron he just defeated drowns behind him. The goal was to make Urgot feel like the massive, heavy, ruthless monster he is, and showing everything that's going on around him without it being too distracting. One of the challenges on this screen was figuring out how to rig up the tattoo artist hanging from the ceiling, while keeping all his straps and whatnot hanging correctly, never made something like that before!
My Role: Animation/VFX
Splash Team: Victor Maury
Music - Jason Wiley
Work is was created with/owned by the teams Riot Games.