Explore the possibilities of storytelling in virtual reality in Kept.
Embarking on a journey of self-discovery, move through mystical forests and vast landscapes as you slowly uncover a deep connection to the world around you.
About the Project
Kept is an interactive story told through room-scale virtual reality. An experiment in how virtual reality can revolutionise the centuries old tradition of storytelling, Kept offers audiences the chance to experience stories in a newly immersive and engaging way.
In doing so, the experience represents an opportunity to push the boundaries of virtual reality, exposing audiences to the ever-expanding possibilities of this emerging technology platform as an artistic storytelling medium.
The artistic direction of Kept was inspired by the environment composition, texture and design of Scott Willis and the painterly aesthetic of traditional art. Incorporating digital "brushstrokes" into the experience's overall aesthetic resulted in a bold, heavily stylised form of 3D art that is key to the mood and atmosphere of the immersive world.
Designed to mimic natural, innate human interactions, Kept transports players into a magical landscape, immersing them in the fantastical world of virtual reality. Making use of the unique properties of virtual reality, this liminal landscape evokes meditative feelings akin to the work of artists such as David Lynch, Andrei Tarkovsky and Gregory Crewson.
Each environment in Kept has been meticulously constructed in a painterly aesthetic reminiscent of traditional art, The resulting bold, highly stylised landscapes take players on an awe-inspiring adventure that questions and extends the boundaries of virtual reality.
Kept is our first attempt at creating our own, independent virtual reality experience. It was an important experiment in applying our expertise in virtual reality to create an experience that fully utilised the unique affordances of virtual reality as an artistic medium.
Unlike many other virtual reality experiences, Kept treats the narrative as essential, rather than accompanying. It examines how virtual reality can change the way we experience a story, encouraging exploration and story-making rather than passive consumption.
With spatial audio and intuitive mechanics, Kept allows players to physically engage with the story world by interacting with their surroundings. Through these handcrafted landscapes, Kept is able to evoke a strong sense of empathy, myth and adventure.