Contact & Details
Name: Ainur Kamaltdinov
Age: 23
Location: Kazan, Russia
Telephone: +79274221902
Email : ainurkamaltdinov@yahoo.com
Age: 23
Location: Kazan, Russia
Telephone: +79274221902
Email : ainurkamaltdinov@yahoo.com
Software
Blender3D
Adobe Photoshop CS6
Headus UV-Layout Pro
Zbrush
Substance Painter/Designer
Zbrush
Substance Painter/Designer
3D Coat
Unreal Engine
Unity
Unreal Engine
Unity
Skills (3D)
A full working knowledge and ability to produce 3D assets including:
Full artistic flexibility to suit project direction and style
High poly modeling
Low poly modeling
Efficient UV unwrapping
LOD production
Baking of all required maps (Normal, AO, Curvature etc)
Production of both PBR and non-PBR maps
Export/import in the required format
Full artistic flexibility to suit project direction and style
High poly modeling
Low poly modeling
Efficient UV unwrapping
LOD production
Baking of all required maps (Normal, AO, Curvature etc)
Production of both PBR and non-PBR maps
Export/import in the required format
Skills (2D)
Concept art
Photo-manipulation
Photo-realistic digital painting
Tweaking and modification of any maps produced in the 3D pipeline
Traditional mediums (Pencil, oil, pastels, ink)
Photo-manipulation
Photo-realistic digital painting
Tweaking and modification of any maps produced in the 3D pipeline
Traditional mediums (Pencil, oil, pastels, ink)
Characteristics
Working well under pressure and sticking to deadlines
Enjoying being a part of a pipeline where teamwork and co-operation is essential
Working towards specified goals and prioritising workflow
Having confidence to suggest ideas and take criticism on board
Enjoying being a part of a pipeline where teamwork and co-operation is essential
Working towards specified goals and prioritising workflow
Having confidence to suggest ideas and take criticism on board
Personal
I've been working in game industry for over 3 years.
I have an experience with low and high poly count modeling, texturing,rendering, and animation.I also have rigging and skinning background which allowes me to make high quality models with a good topology for production.Direct experience with 3D environment and character design,lighting,shading, hard surface modeling and modeling for printing.