swarm creep

“Certainly a short story about an amorphous, quasi-sentient, mass of crude oil taking over the planet will not contain the type of logical rigor that one finds in the philosophy of Aristotle or Kant. But in a different way, what genre horror does do is it takes aim at the presuppositions of philosophical inquiry - that the world is always the world for us - and makes of those blind spots its central concern, expressing them not in abstract concepts but in a whole bestiary of impossible life forms - mists, ooze, blobs; slime, clouds, and muck. Or, as Plato once put it, “hair, mud, and dirt.”.”  - Eugene Thacker, In the Dust of This Planet: Horror of Philosophy. 2011. Zero Books.

This is a case-study project that can be explored within Unreal Engine in virtual reality.
Design, research, and prototyping by Ryan Cook in collaboration with Dustin Couzens, Ben Klumper. 2017

swarm creep
124
1.3k
7
Published:

swarm creep

This is a case-study project that can be explored within Unreal Engine in virtual reality.
124
1.3k
7
Published:
Attribution, Non-commercial, No DerivativesAttribution, Non-commercial, No DerivativesAttribution, Non-commercial, No Derivatives