This page contains examples of art for various social games that I've worked on at an early level. These are projects that have not yet reached the level of production that includes programming, audio and detailed game design, if you feel inspired to take it to that level, feel free to contact me for suggestions.
THAT CHAV GAME, a whack-a-mole type game where you have to be the boss chav in your neighborhood. Progressivly faster with some more characters added in later, including young female, mother carrying baby and father/old chav. Bonus power from drinks, run out of ciggies and it's Game Over.
Boffer chav, very energetic from the glue he just sniffed, move quick or he'll bum a ciggie from you.
Lottolout fat chav, though he'd rather be doing a bit of rallying in his backyard he still likes sneaking ciggies from you, slap him twice to change his mind. Slower than Boffer chav.
Officer Gently, a gentleman until you slap him, then the gloves come off and you'll wish you had slapped an alligator instead.
ZOMBIE CHAVS FROM OUTER SPACE: Same as above, but more complex, this time you spare the chavs and go midevil on their zombie counterparts, act quickly so they don't multiply on nearby chavs. A storymode with scaling and panning backgrounds (zoom out for bigger buildings with up to five by five windows visable at the same time at some points).