SWIFT

Team members: Alex Günther, Anna Grinenko, Noah Dettki
Game Engine: Unity
Development period: 3 months (3rd semester project of Game System Design at HTW Berlin)
Download the free game version at itch.io:
SWIFT is the title of my second game project which I worked on during the third semester of game system design at HTW Berlin together with my fellow students Alexander Günther, Noah Dettki and Anna Grinenko. We were given three months to complete the project.
It is a dynamic flight highscore game where the player can only survive by flying through rotating rings within a short time while avoiding obstacles. Flying through the rings will recover the maximum of the lifespan. If they cannot reach the next ring before the lifespan run out the game ends. The level’s ending and starting point are connected with each other and after every round the game speed rises slightly.
I mostly worked on the scripts including the highscore calculation, the visual effects of the rings, the UI and the level design. I also assisted my team members with the scripts for the sound effects and the waypoint system which affects the randomized spawn order of the rings. In order to modify the complex level prototype without interfering with the tasks of other members I optimized our workflow by creating multiple level sections as prefabs for individual revision controls.

Like my first project SWIFT was also presented at the GameSpace exhibition. The development of all game projects was supervised by our lecturers Prof. Susanne Brandhorst, Prof. Thomas Bremer and Sven Gorholt.
Selections from my analogue developer diary
SWIFT
Published:

SWIFT

My second game project and the first programing experience with 3D-games in game system design at HTW Berlin. The prototype was developed within Read More

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