Some extracts from my early work on For Honor.
These are mostly pre-production & conception works, none of it made it to the final game as I left the project as it was entering its production phase.

This project is about various UI & Mood researches around the thematic of playing cards & skill levels.

All images are the property of Ubisoft.
I would like to thank Christian Diaz for his mentorship, as well as Guillaume Menuel, Andrew Jang Woon Im and Remko Troost, the three concept artists without whom the game wouldn't look as incredible as it does today.