Platforms: XBOX One, Playstation 4, Desktop (Steam)
The game is based off an original Flash game called "Super Adventure Pals" then we moved to a sequel using Adobe Air project that we created for its fast prototyping capabilities. However, Since then we've moved to Unity & HAXE (OpenFL) to support Console Publishing.
DISCLAIMER: This demo is incomplete and does not reflect the quality of the final product. We still have lots to do in the game, so please bare in mind you may encounter some bugs and issues that will be fixed with the final release of The Adventure Pals.
Animation work is done in Flash for smaller items & cutscenes while character animation work is mostly done with a tool called Spine, allowing for mesh deformations in the animations.
Programming - Jay Armstrong
Game Design - Julian Wilton & Jay Armstrong
Additional Animation - Jon Davies, James Pearmain
Game Backgrounds: Jason Coates
Additional Art - James Pearmain