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    Quick R&D while learning houdini.. a simple procedural marble shader
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The model is a 3d scan downloaded from the awesome website: threedscans.com .
In my first attempt in learning shading inside Houdini, I built a simple procedural shader that recreates a marble look without the need for the UVs.
The rendering is done in Mantra.
Diffuse pass
Reflection pass
SSS pass
The VOP network (base_noise) responsible for creating the marble look
The base_noise shader is responsible for the basecolor component​​​​​​​
(It also outputs a dirt mask which in the end I didn't use)