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Cornerstone is an action-adventure game that was made by Ascension Games. I was tasked with providing design feedback.
This included working out and refining level designs, adding quests, writing game's dialogue, helping tune the crafting system and more.
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From high-level questions of player motivation, to fine-grain polish observations, I was on the lookout for all of it.
Here are the kinds of detailed notes I'd assemble for them:
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For early drafts I sometimes like to write things out in longhand.
Here's my first pass of the game's dialogue:
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