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    Kiril Climson & Clemens Reischl teamed up to develop a short film based on Disney’s animated show, Gravity Falls. After reminiscing about the sho… Read More
    Kiril Climson & Clemens Reischl teamed up to develop a short film based on Disney’s animated show, Gravity Falls. After reminiscing about the show’s season finale for several months, they transformed their thoughts into an animated short. Through various compositions, they began to explore how childhood memories resemble our true character. They built out an entire Cinema 4D scene and began constructing their low poly environment layer after layer. Initially the animations were shot with an isometric camera, but parallel projection gave the scene an intimate feeling. After several months they were able to finalize their composition and create an animation from various focal points of the shack. Cinema4D's physical engine was used for lighting, Fusion 360 for all hard surface assets, and Houdini for previz and volumetric explorations. Read Less
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G R A V I T Y  F A L L S

Designers: Kiril Climson & Clemens Reischl
Music: Cloudkicker
2017
Kiril Climson & Clemens Reischl teamed up to develop a short film based on Disney’s animated show, Gravity Falls. After reminiscing about the show’s season finale for several months, they transformed their thoughts into an animated short. Through various compositions, they went to explore how childhood memories resemble our true character.





PROCESS
Tools: Cinema 4D, Houdini Indie, Fusion360
The film began with Clemens Reischl producing a golden frame - a reference Kiril Climson used during the pre-visualization of the short film. With Cinema 4D's hardware render feature, it was very time-effective to experiment with various shots before dedicating time to additional asset creation.




MYSTERY SHACK
Built with Maxon Cinema 4D R.17

The project began by studying the concept art for Gravity Falls to get a clear idea of the scene's foundation. We took a deep look into the shape and dynamics of the building before starting to work in Cinema 4D. The base model was completed by using two cubes with a triangle shaped top-end for the roof to get the dimensions of the Shack correct. This rough structure allowed us to slowly layer new designs onto the shack. We always referenced source material to understand the scene but kept an open mind when modeling, lighting, and texturing the environment.




THANK YOU!
If you have questions, please reach out to
keiraarts@gmail.com & reischlclemens@gmail.com