FisioU - Part1
This project consist in two part: 



Here is Part 1 (patient side). This part has few characteristic:

Behavior of the hover/active status using gesture.
Here is selected 'Settings' button.  It has a submenu with different options. In this case is active the 'Profile' button that let user create a new profile or use an existing one (also Twitter or Facebook).
In this example is active the 'Instructor' button (under 'Settings' menu) that let user choose the best instructor character that will help and guide the user through the exercises.
In this example is active the 'Ghost' button (under 'Settings' menu) that let the application track user's exercises to understand better where he/she made wrong movements (application draw up reports). User can choose which is the area of the screen where he/she wants to visualize the 'Ghost'. This function is also available for the 'Live' button, that bring on the screen the last Twitter or Facebook messages.
Here is selected 'Play' button. It has a submenu with different options. User can play only a 'Single exercise', choose from a submenu of exercises with increasing difficulty, or he/she can load a 'Board of exercises' previously uploaded by the physiotherapist.
Game of lianas example. In this game Franci, the girl, is working on Leg abduction: she has to save the animals from falling down trying to not hit the crocodiles.
This is an exercises for those who don't want to play games. The results it's the same of the game with the lianas: exercising the leg abduction.
Here is selected 'Chronology' button. It has a submenu with different options. User can look at 'Statistics' and listen to physiotherapist suggestions, or he/she can watch the session he/she made to understand, in according to the physiotherapist, the wrong movements.
FisioU - Part1
Published:

FisioU - Part1

The development of this project was instructive and funny. After the analysis of the relationtship between informatics and rehab (legs and knees) Read More

Published: