3D Type
Working in Maya 2017, Illustrator and Unreal engine I wanted to play with the SVG import node in Maya 2017 to create some different 3D text image. Using Illustrator to create vector type then importing that in to Maya and turning the vector file into a 3D element then rendering them either in Arnold or Unreal Engine. Post processing done in Photoshop.


Lustrous- made with Illustrator, Maya and Arnold
Straws- made with Illustrator, Maya rendered in Arnold
Human- Illustrator, Maya, xgen and Unreal Engine 4
3D Type
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