Hello friends!
This work was done for the contest.
Сonception:
Iceberg is an amazing phenomenon of nature. Only the beautiful top is open to our gaze, while all the power and monumentality of this ice giant is hidden in the Ocean depth...
MODELING
To create the surface of the main iceberg, I used the principles implemented in the script: Debris Maker 2.0
Other ice blocks and smaller fragments were generated using the same script
For the population of ice floes on the water surface was used Corona Scatter object
SHADING
For the two main materials in the scene was used CoronaMtl.
Also on the water object was applied the modifier CoronaDisplacementMod with a Smoke map
LIGHTING
For lighting, I used a HDRI map from NoEmotion HDRs in Enviroment slot.
But in the background this map looked too bright. Therefore, I divided the light and background into different maps and made small adjustments of brightness, contrast, and saturation.
Also I introduced a small change in the position of the background map
POST
That's all, thank you for watching!