Flotsam has all kinds of stuff above the water, but what's happening below the surface? Here's a paint of a typical town floating near some ruins.
We're trying to figure out how to combine above and below surface environments, without it all becoming noisy and unreadable.
As it's a building simulator, the town and the villagers are probably the most important so these need to be most visible. I guess we can give the underwater features low detailed textures and fog.
This is actually a paintover of an ingame screenshot, to figure out how to improve the art we have now. I also updated some buildings we have, as they didn't really fit anymore.