Flotsam - Underwater world
Flotsam has all kinds of stuff above the water, but what's happening below the surface? Here's a paint of a typical town floating near some ruins.

We're trying to figure out how to combine above and below surface environments, without it all becoming noisy and unreadable.
As it's a building simulator, the town and the villagers are probably the most important so these need to be most visible. I guess we can give the underwater features low detailed textures and fog.

This is actually a paintover of an ingame screenshot, to figure out how to improve the art we have now. I also updated some buildings we have, as they didn't really fit anymore.
Flotsam - Underwater world
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Flotsam - Underwater world

Flotsam - Underwater world design
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