Rendered using GPU and V-Ray RT 3.5. 
Bonus 4k renders straight out of the renderer (no postpro): basil_001_4k    basil_002_4k
Shading created with the help of in-house texture capture workflow and procedural maps.
Texture Capture tool - http://dabarti.com/capture

Salt. Pepper. Basil. CGI stills.
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Salt. Pepper. Basil. CGI stills.

We created few shots with recently captured textured and procedural shading. Looking for interesting angles is so much fun with V-Ray RT GPU.
1463
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Published:
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Attribution, Non-commercial, No Derivatives

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