Exploring the mutations of platonic solids; at first playing with combinations is like collecting shells on the beach, or noticing the idiosyncracies of textures in nature. I've been exporting shapes resembling grains of pollen, seed-pods, viruses, mathematical simulations, futuristic containers.
Polygon objects were created using Marcin Ignac's fantabulous GEO Editor . The polyhedra were imported into Cinema 4D for texturing / rendering.
Shout-out to this BoingBoing article on Max Brückner's 1900 work Polygons and Polyhedra, and its photos of various polyhedral objects. I was also inspired by this painting of Luca Pacioli, the Renaissance mathematician, with a floating rhombicuboctahedron, half-filled with water. (Such a strange object! What is going on here.)