I made another modeling and rendering excercise. I was curious about lights under masked transparent glass material (buttons) mixed with mask (numbers, texts on buttons). Modeled in Blender, rendered in Cycles.
As may lights looks in dark
I tried to make it as most-non-destructive as possible, so I used modifiers where I can (bevel, subsurface, boolean)
Reference photo of my car radio
Car radio model
Published:

Car radio model

Published: