Hyecho's Journey: Initial Research and Wireframing
Through the Multidisciplinary Design Program, I’m working on a mobile app for Hyecho’s Journey: a UM curated exhibit at the Smithsonian Museum. The app will personalize an interactive learning experience for the visitors. My team has maintained an agile development approach in order to continually integrate user research and adapt to the dynamics of our product. 

This portion includes varying parts of designing the UI/UX—from the initial stages of the storyboarding to the development of a more concrete app flow. Our entire team developed a Gnatt chart that includes the features and research necessary to execute the app. Within the design team, we sought to understand our demographic and thus develop user personas to guide us through the design process. Additionally, we developed an experience map for our main persona as to what interactions she would have with the app. Within the app, my fellow designers and I want to weave the artifacts in the form of a journey in order to make our app contextualize Hyecho’s Journey as well as provide an immersive environment through the physical space. The visual design choices were made to embody the tone we wanted to set with our app: sophisticated, approachable, and intellectual. 
 
Hyecho's Journey: Initial Research and Wireframing
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Hyecho's Journey: Initial Research and Wireframing

37
235
6
Published:

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