Castle Crush is a mobile game originally developed for IOS by TFG Co. I had the opportunity to work in it since the very beginning with a team of very talented, smart and passioned individuals.
Currently, I'm the Lead Artist of the project, working closely with other artists to form a unified and consistent vision for the game.
I was involved in the original pre-production and layout development that became the basic foundation of the entire project. Later other artists like Marco Furtado, Fernando Ometto and Mauricio Bartok, among others, came to contribute in various forms and ways from Art Direction to 2D, 3D and Animation.
My work covers Art Direction, Concept Art, Layout, UI Design, various Assets development and Lore Ideation. Most of the work bellow was done by me.