CAVEMOM © 2016 By SOUZACAMPUS - Prototype game - Characters (Ai), BG (Ps), Animation (Ae), Dev (Unity) and C# (Vs) by Eduardo Souzacampus - Parallax exercise for 2D platform games in Unity 5.3.5 (Completion Project for the course "Development Games with Unity 3D" PUC - SP - MMXVI - Master Classes Prof. Ms. Reinaldo Ramos - Coordination Prof. Dr. David de Oliveira Lemes
Parallax exercise for 2D platform games in Unity (prototype/ gameplay)
CaveMom prototype: concepts, characters, backgrounds, animations, sprite sheets, assets, scripts
CaveMom cycles: Idle, Walk, Run, Jump and Slide
CaveMom tools: Pentel 0.9mm, Illustrator, Photoshop, After Effects,Unity 3D and Visual Studio
Special thanks to the masters: Prof Ms Reinaldo Ramos and Prof Dr David de Oliveira Lemes - PUC-SP (course link: http://www.pucsp.br/pos-graduacao/especializacao-e-mba/desenvolvimento-de-games-com-unity-3d)

Special thanks to GDBR (Game Developers Brazil) and Unity Brazil MeetUps communities: Juan Montesinos, Diel Mormac, Rodolfo Calabrezi, Jean Paul Marinho, Joton Ferreira and all the friends indie game developers in São Paulo, Brazil

MeetUp GDBR: https://www.meetup.com/pt-BR/Game-Developers-Brazil/
MeetUp Unity Brazil: https://www.meetup.com/pt-BR/unitybrazil/?a=pcmg1

Special thanks to my muses, with love: Liliane Ferrari and Luisa Ferrari Souzacampus

CaveMom
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CaveMom

Game Design (WIP) CaveMom © 2016-2017 by Souzacampus
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