In this tutorial we will focus on the creation of a real time sports car by covering three main areas. We’ll start by building the high resolution model used for generating our detail maps. This can also be used for production renders and animation. Next, we can use this model to give us a head start in generating our game model, which will be no more than 10,000 polygons. Once the game model is built and optimized we will then focus on adding a good set of UVs before we generate its diffuse, normal and specular texture maps. By the end of this tutorial you will have learned how you can quickly create not only a high resolution vehicle but also a real-time version too and hopefully share some tips and shortcuts along the way which you can then apply to any other project.