Dreamweaver - Game Design

Game Progression
There are total 4 tapestries(Game Worlds) in this game. All the tapestries are the bad dreams that Kuchu gets.
Each tapestry has 9 puzzles. To transform a dream from bad to good, the player has to control Kuchu to solve the puzzle. 
Gameplay and Obstacles are different for each puzzle.
You have 3 controls in this game -
 - Kuchu's Movement
 - Stitching - Swipe right to stitch the path.
 - Patch Rotation - Rotate the patch in clockwise and anticlockwise direction.
3 Types of Controls
Rule Set 
   ● Take Kuchu to the destination.
   ● You can rotate the patch. 
   ● Gravity is applied on Kuchu.
   ● There is no effect of gravity on monsters. 
   ● Platforms can be static as well as movable. 
   ● Player can make new platform by using stitches. 
   ● Yarn is the collectible, number of stitches depends upon the quantity of yarn. 
      ○ 1 yarn = 5 stitches 
   ● Kuchu will die if she tries to fall on another platform which is very far from her. 
      ○ If kuchu‟s height is x, then maximum falling height is 2x.
Level Design Exploration
Losing Condition 
   ● If Kuchu comes in contact with monsters, she dies. 
   ● If Kuchu falls outside the puzzle or in a torn patch, she dies.
Winning Condition 
   ● By solving the puzzle and reaching the destination.
Final Game Screens
Final Game Screen
Presentation
Game Design Document
GameDesignDocument_ Dreamweaver
Game Play Animation
Tapestry 1: Level 1
Tapestry 1: Level 2
Poster Design for Exhibition
Dreamweaver - Game Design
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