My aim was to create a photorealistic cg character ready for rigging/ animation. No scans or likeness attempt. Sculped in Zbrush, textures in Mari, xGen hair, shading in Maya and rendered in Arnold with alShaders.
My aim was to create a photorealistic cg character ready for rigging/ animation. No scans or likeness attempt.
Sculped in Zbrush, textures in Mar Read More