My aim was to create a photorealistic cg character ready for rigging/ animation. No scans or likeness attempt. Sculped in Zbrush, textures in Mari, xGen hair, shading in Maya and rendered in Arnold with alShaders.
FACE #02
Published:

FACE #02

My aim was to create a photorealistic cg character ready for rigging/ animation. No scans or likeness attempt. Sculped in Zbrush, textures in Mar Read More

Published: