My plan was to try the pipeline with a big scene full of materials. I did the high poly meshes with the HardOps addon for Blender. The low polys and the baking was made on Blender too, for some bakes I use Xnormals and them, made all the PBR texturing in 3DCoat. The first Idea was just do the fork-lifts and some boxes, but... well... things scale quickly. Later I thought the vehicles need some drivers, but add humans will put this scene again in other level of complexity, and them I go with this silly bots, and for the first time I use the Rigify addon from Blender. I’m sad for didn’t start posing my models with that before!