Subject: Design Principles I
Major: Graphic Design
Lecturer: Filipa de Araújo
Assignment Brief: To create and build a game in which students successfully apply the elements of design. Students are requested to justify their design choices.
Research: Students are invited to research about game types: cards, board, maze, coordination, memory, didactic, puzzles, ... They will collect 10 examples of games with different graphic styles.
Analysis: Class discussion will be promoted. In the previous research, students will analyse the visual communication and graphic design. Appropriate vocabulary must be used with reference to the elements of design.
Brainstorming: Students will build a mind map in which they will find answers to the 5 W's and 1 H: Who? What? Where? When? Why? How? At the end, students must reach to a concept for the game.
Exploration: Sketches will be done at this stage to build the concept.
Development: Students will start developing the imagery with the help of suitable tools/ techniques/ software.
Testing: Students will develop prototypes and present them to the class. Students must justify their design choices making reference to the elements of design. Feedback should be given from classmates and lecturer. After presentation, students re-assess their project accordingly with the given feedback.
Production: Students must print and build the final artwork. Real evidence must be submitted.
This Assignment was developed to allow you to develop student abilities in:
Design ProcessProblem Solving
Class DiscussionAnalysis Skills
Student: Bùi Đức Tiến
Student: Nguyễn Ngọc Thùy Dương
Student: Nguyễn Quốc Trí
Student: Ngô Lê Duy
Student: Lâm Gia Thuận
Student: Triệu Yến