Filipa Araújo's profile

Student's Work: Design Principles I


Subject: Design Principles I
Major: Graphic Design 
Lecturer: Filipa de Araújo

Assignment Brief: To create and build a game in which students successfully apply the elements of design. Students are requested to justify their design choices. 

Assignment Tasks
Research: Students are invited to research about game types: cards, board, maze, coordination, memory, didactic, puzzles, ... They will collect 10 examples of games with different graphic styles. 
Analysis: Class discussion will be promoted. In the previous research, students will analyse the visual communication and graphic design. Appropriate vocabulary must be used with reference to the elements of design.
Brainstorming: Students will build a mind map in which they will find answers to the 5 W's and 1 H: Who? What? Where? When? Why? How? At the end, students must reach to a concept for the game.
Exploration: Sketches will be done at this stage to build the concept.
Development: Students will start developing the imagery with the help of suitable tools/ techniques/ software.
Testing: Students will develop prototypes and present them to the class. Students must justify their design choices making reference to the elements of design. Feedback should be given from classmates and lecturer. After presentation, students re-assess their project accordingly with the given feedback.
Production: Students must print and build the final artwork. Real evidence must be submitted.

This Assignment was developed to allow you to develop student abilities in:
Creative Thinking
Design Process
Problem Solving
Graphic Design
Visual Communication
Class Discussion 
Analysis Skills
Visual Presentation


Student: Bùi Đức Tiến
Student: Nguyễn Ngọc Thùy Dương


Student: Nguyễn Quốc Trí


Student: Ngô Lê Duy


Student: Lâm Gia Thuận

Student: Triệu Yến

Student's Work: Design Principles I
Published:

Student's Work: Design Principles I

Published: