Flavor Monsters is the third videogame I have worked on thus far and the one I am most proud of so far. It is a base-defense game centering around protecting a special landmark in 1 of 6 territories that take place across the U.S. . It was a huge step in a different direction of our time in several ways from the development process to the tools we used and more but its been an awesome experience and I feel like due to it i am a better developer now .
Aside from the generic screens ,such as the pause menu or the fact dialogue, I did not plan or design any of the art for these menus . Almost everything was the product of the client or our in-house 2D Team however I had the pleasure of making everything shown function in-game .