Designing a Better Way for Kids to Learn Healthy Habits
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    Why let people unknowingly grow up with unhealthy habits when we can focus on teaching kids healthy life skills that they can appreciate througho… Read More
    Why let people unknowingly grow up with unhealthy habits when we can focus on teaching kids healthy life skills that they can appreciate throughout their lives. This is where goGear steps in. By providing a fun and engaging way to learn about your health, kids can become motivated about being healthier and be rewarded for their healthy choices. Read Less
The Big Idea

My idea was simple, provide the health information of a child in a qualitative and engaging way so kids can learn healthy life habits at a young age...

...and lets face it, it needs to be fun. So why don’t we look at what kids do in their free time and find ways to gamify health.
The final design utilizes an app and band system to qualitatively provide visual feedback while making health fun by representing the data recorded in an in-app game.

How it Started
Mind mapping the interaction between a person and the outdoors. Linking its benefits to technologies that could be used to record and translate data in a qualitative way.
In a the market of consumer health devices, there has been a flood of recently introduced products. These range from athletic products from Nike and Adidas to the Jawbone Up and Fitbit Ultra, but these products provide information to adults in a quantitative and technical way.
How can numbers on a graph relate to a person?
As the market for adult health devices continues to grow, there presents an untapped opportunity to design a fun way for children to learn about their health... a time which is critical for developing healthy life habits.

Providing information about the health of a child in a fun, indirect, and qualitative way allows more of a connection to the information that is being represented.
Ideation and Development
Sun Exposure  Activity Sleep Quality

Recording sun exposure, activity, and the quality of sleep of the child,  the band displays the qualitative data through a visual display. The LED panels change from red to green in color dependent on how healthy the child's actions are throughout the day.
This page presents a breakdown of components as well as provides information on product details like the interchangeable band system.

Making the Band
Finalizing the model with paint.

The Interaction
The information the band records becomes represented in an in-app game. Kids can learn how their actions affect them through a game character that reflects the kids daily health decisions.

App Game Screen Shots
The Bill the Wilderness Explorer game allows the child to see how their actions affect them physically and mentally, and provides a rewards system that gives the child advantages throughout the game. Whether its an energy boost or a sluggish performance, Bill's reaction to the child's health status takes affect during challenges and mini games. The healthier the child is during the day, the better Bill will perform!