Assassin's Creed IV
I worked on this title as a part of the Ubisoft Bucharest UI team.
The product was dedicated to all AAA consoles (current gen and next gen).
I worked on the game with other teams from different studios, involved in creating the HUD for the multiplayer.  
Unlike previous games, gameplay elements focus more on ship-based exploration of the seamless open world map, while also retaining the series'third-person land-based exploration, melee combat, and stealth system. 
Multiplayer also returns, albeit with only land-based modes and settings. The game spans across the Caribbean with the three main cities of Havana, Nassau and Kingston along with numerous islands, sunken ships, and forts. 
Players have the option to harpoon large sea animals and hunt land animals. For the first time in the series, naval exploration is a major part of an Assassin's Creed game, where Edward Kenway captains the Jackdaw, a brig he captures from a Spanish fleet.
Black Flag
Published:

Black Flag

Assassin's Creed 4

Published:

Creative Fields