2016 Retrospective

As an artist it is always crucial to keep some personal pet projects outside the boundaries of your professional duty. It always helps me to ease the creative stress from big production I was working on for the last 4.5 years (Mass Effect Andromeda at Bioware Montreal). So here is the conclusion of a few concepts I have been playing around (excluding the insance amount of fractal I have been working on. The most important part it doesn't matter if you fail in creating something new as long you learn something from the creative process.