Swivel
Top funded connected scale project, 2nd highest funded project over all
     
Prompt
Interaction designers are increasingly asked to create videos as part of their practice. They use video to capture user research, often producing highlight reels to convey points to clients and key decision makers. They use video to give form to a proposed user experience, to pitch concepts, and to gain buy-in. Finally, interaction designers increasingly make videos to summarize and introduce design work at the beginning of a presentation, for asynchronous communication and in their portfolios. Understanding how to quickly produce an appealing video—including scripting, shooting, and editing—hasbecome as important as knowing how to interview, synthesize, wireframe and create documents.

This project involves a type of design thinking called matchmaking. Most UXprojects follow a user-centered design process of studying people and inventing new things to meet their needs. Sometimes, however, companies own or control a technology that they want to exploit. To address this challenge, designers engage in matchmaking: searching for good intersections of a target set of users and the abilities of this technology. 

In this assignment students will work in teams of 3 or 4 to create a 2-minuteKickstarter video that communicates the promise of an Internet of Things technology. 

Time: 3 weeks

Full description here
Process Document
At the end of the project, all students were given $5000 in imaginary cash to fund any project or combination of projects. Our project was the top funded project in our category and 2nd of all of the projects across all three sections of the course.
Swivel
Published:

Swivel

This is Clare Carroll, Bo Kim, and Shannon Sullivan's project for CMU HCI IxD1.

Published: