Mike van Loon's profile

Game Productie - FPS

First Person Shooter


Introduction
For the past four weeks we've been training and developing a first person shooter. And ofcourse we used our beloved Unity3D Game Engine.

In this training we went deeper in Unity3D itself. We explored the lightning and terrain tools. Besides the trainings I ofcourse explored around for myself to find things such as the ragdoll tool.
Work Progress
Level Design
Note this level design has no baked lightning. Which would have increased the overall graphical quality.
I started off with a blank Unity scene. Where I downloaded alot of assets to work with.
Then I created a terrain to work with.
After some time of random scruplting this was the end result. And was actually pretty keen with the end result.
After the scupting I started adding textures and decals to the terrain. Which made it feel alive.
Here are some ingame screens of the end result.
1 - Without screen effects.
2 - With screen effects.
After I had admired my terrain for too long, I was no longer setisfied with it. So decided to rework my terrain.
After creating the terrain I started to work on the innter city. This progress took around 8 - 10 hours to compleet.
Here are some ingame shots with screen effects.
1 - Mainstreet.
2 - Park
3 - Blockade.
4 - Destroyed crossroad.
5 - Humvee crashsite.
Game Productie - FPS
Published:

Game Productie - FPS

For the past 4 weeks at school. We've been busy training and developing a first person shooter in the well known Unity3D Game Engine.

Published: