- full visual content (concept, sketches, vector, animations, panels)
- game design (GDD, Briefs, corrections/tasks writing), tuning of levels, timings, achievements
- project management, testing (qa), the work with a programmer and freelancers (additional backgrounds were ordered for the "social" version)
- game design (GDD, Briefs, corrections/tasks writing), tuning of levels, timings, achievements
- project management, testing (qa), the work with a programmer and freelancers (additional backgrounds were ordered for the "social" version)