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    Tom Clancy's The Division is an online-only open world third-person shooter video game. It is set in a near future New York City in the aftermath… Read More
    Tom Clancy's The Division is an online-only open world third-person shooter video game. It is set in a near future New York City in the aftermath of a smallpox pandemic; the player, who is an agent of the titular Strategic Homeland Division, commonly referred to as simply "The Division", is tasked with helping restore order in Manhattan, investigate the nature of the outbreak, and combating criminal activity in its wake. The Division is structured with elements of role-playing games, as well as collaborative and player versus player online multiplayer. Read Less
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I came onto Tom Clancy's The Division when the project was already in full swing. This was after the very succesful E3 gameplay trailer. The challenge was to follow the established style while designing new and redesigning already existing screens. I also became the person responsible for TCTD's icons and their style.

Icon design

Shape exploration for the iconic Rogue icon:
Screens from the game
main menu

Inventory is a huge part of the game and was designed together with Sebastian Reeve (UI Art) and Rune Rask Langkilde (UI Tech Art) under the supervision of our UI Director Anders Johansson and UI Art Lead Lars Vincent.


The following are concepts (motion and static) for HUD items and menu screens.