Lewis Thompson's profile

Unreal Tournament - Level Blockout

Project Overview
Level Design based assignment built using Geometry brushes in Unreal Engine 4. The task was to create an Unreal Tournament level in Unreal Editor that included geometry, weapon spawns, player spawns, flag stands (Capture the Flag game mode) and spectator cameras.
Throughout the project I collected player data and feedback from players testing my level and also had experience testing other peoples levels and as a result have learnt to analyse and use data effectively to improve levels.
Skills
Unreal Engine Editor (Unreal Engine 4)
Blockout Iteration
Basic geometry and lighting set up with main rooms mapped out.
Second Iteration 
Added a catwalk area and removed windows to open up multiple routes to each base, weapon respawn times adjusted and spawn points moved as a result of user feedback. Improved water and lighting adjustments made.
Final Iteration
Final textured version using provided UE4 materials. Main room struts removed due to being too frustrating for players to navigate and flag platforms raised.
Unreal Tournament - Level Blockout
Published:

Unreal Tournament - Level Blockout

An Unreal Tournament level design project for my Introduction to 3D Engines module at university

Published:

Creative Fields