USGEO Event Booth Design and Renders
Working with our client at NASA, we developed the overall booth design and creative concepts for the display walls and logistics for the event space. Building the 3d content directly in Modo offered the flexibility to make rapid changes to the models and scene, and this was complemented further by using the game engine Unity for rendering multiple views and design versions.
Unity realtime renders with illustrator and Photoshop for the texture maps.
FINAL EVENT PHOTO