Long time no post anything new here from my side. In last several months I turned myself into dark path of game development. I was working as Junior Enviro Artist in CDProjekt Red. I must say I had learnd a lot during this days. I've decide to play with a little bit UE4, hopefuly you will like effects like I did. It's still work in progress project, the point of this project is to learn Unreal Engine as much I can on my own, not to make jawdroping archviz, so please do not compare my work to UE4Arch staff, because I just could not match with them.
This project contain still a lot of bugs, but fortunatelly so far as I've tested it working quite nice on some oldest graphic card with DX11. During most of production I used Geforce 570.
So my main goal here was to use as much as it was possible blockouted already 3D models, ( In most cases i had to done it anyway xD) and tryed make them shine in UE.
As u could notice from other staff I made. I used to use Vray in past, so goal was to make not only good looking shaders,but universal and capable for hard modifications. Some of you may notice that whole interior was made from only one texture of wood and one texture of concrete.
So that's all what I have to show you at this point. If u follow through this screenshots to this point thanks for watching. I must say working on ue4 was big pleasure to me