VspaceR game | Art Director & Project Manager
When in 2015 a group of students from the CAVE science club got a commission
from their university to create a Virtual Reality 3D game, I was employed to lead them as an Art Director.
The initial idea was to create an FPS game
with a plot to stop the ROBOT APOCALYPSE on the campus.

I presented the entire story in the form of concept art.
However, the university authorities have recommended toning the plot.
Hence the idea of combining a virtual walk with a series of arcade and logic games
located at the University of Technology.

Starting with 3D models created from scratch in the Blender software,
to effects, animations and interactions made in Unreal Engine.


Thanks to hard but cheerful teamwork, we have forged sketches into (virtual) reality :D
The gamedev process with player reactions can be seen on this video:  


And if you don't have time to watch the video,
check the final result on those screenshots:


--
Follow me on my Fanpage: Pickador Damian Zajko

© IndyGo! media, 2018

VspaceR game | Art Director & Project Manager
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VspaceR game | Art Director & Project Manager

VspaceR is a series of seven promotional 3D VR games on Unreal Engine, made for the largest university in the eastern Poland. This not only is Read more
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Tools

Adobe Photoshop
Copyright Info

Attribution, Non-commercial, No Derivatives

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