Chris Socratous's profile

RuneFest 2016 (RuneScape UI Art and Design)

Some of the layouts and graphics I created for RuneFest 2016 using Photoshop and Illustrator. Due to NDA, there are restrictions on what I can show at this stage. Everything shown in this folder is the sole properly of Jagex.

I created several more screens for the bank, and I also collaborated with other artists and designers for the Achievements system shown at RuneFest, including an animatic demonstrating the functionality of the system. 
Weekly challenges mockup for the upcoming Shattered Worlds. 
HUD elements for the upcoming Shattered Worlds. The icons were created in Photoshop and Illustrator, and represent various gameplay mutators.
A mockup of default layout for the highly anticipated Bank Rework. The final appearance may go through many iterations, but this shows the general functionality and layout of the new RuneScape Bank interface. I created many of the new icons, but bear in mind that most of these are not final.
A mockup showing the tab colour popup for the Bank Rework. Extensive tab customisation is one of the key new features of the Bank.
More refined wireframes for the Bank interface, created before moving on to the mockups. At this stage the functionality and preferred general layout were all decided, so these were mostly slight variations to see which would work the best for the RuneFest mockup.
Early wireframes for the Bank rework. Functionality and desired features were still undecided at this point, so most of these layouts were based on competitive analysis of other MMORPG banks and features. 
Tileable Eastern Lands vectors created for RuneFest 2016, used on the main RuneFest 2016 logo and other promotional material and merchandise. 
RuneFest 2016 (RuneScape UI Art and Design)
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RuneFest 2016 (RuneScape UI Art and Design)

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