Final Artwork for the Industrial Lights and Magic (ILM) Art Department Challange 2016, where I proceeded to the third and final round as a "survivor" - a group of 200 remaining artist out of the original 4000 who entered it.
The point of the challenge was to simulate the demand and pressures of a professional art department studio.
The point of the challenge was to simulate the demand and pressures of a professional art department studio.
I am very proud to have been part of it and to have stuck it through to the end!
PART 1:
"The Moment" — Creating Keyframes Challenge:
Create two keyframes – an emotive still image that tells a cinematic story – within the world of Star Wars Episodes IV – VI. Use only existing Star Wars worlds, vehicles, creatures and characters to create a new story moment.
Create two keyframes – an emotive still image that tells a cinematic story – within the world of Star Wars Episodes IV – VI. Use only existing Star Wars worlds, vehicles, creatures and characters to create a new story moment.
PART 2
"The Ride" — Vehicle Challenge:
Design two new Star Wars vehicles within the aesthetic of Episodes IV - VI. They can be Rebel, Imperial, or utilitarian — your choice; anything from a giant starship to a land speeder. Be sure to finish your images by placing the vehicles within the context of an environment. We want to see the story — not the blueprints.
Design two new Star Wars vehicles within the aesthetic of Episodes IV - VI. They can be Rebel, Imperial, or utilitarian — your choice; anything from a giant starship to a land speeder. Be sure to finish your images by placing the vehicles within the context of an environment. We want to see the story — not the blueprints.
PART 3
"The Job" — Working as a Concept Artist: