Interstellar Marines: Running Man
These are samples of my level design work for Zero Point Software's Interstellar Marines. I have been responsible for constructing the levels from the modules created by the artist, setting up spawn points, trigger volumes and logic, creating enemy spawn waves and tweaking enemies in terms of damage, hit points etc.
I have done both the single player levels for Running Man and multiplayer levels for Deadlock.
I have done both the single player levels for Running Man and multiplayer levels for Deadlock.