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Interstellar Marines - Running Man - Level Design

Interstellar Marines: Running Man
These are samples of my level design work for Zero Point Software's Interstellar Marines. I have been responsible for constructing the levels from the modules created by the artist, setting up spawn points, trigger volumes and logic, creating enemy spawn waves and tweaking enemies in terms of damage, hit points etc.

I have done both the single player levels for Running Man and multiplayer levels for Deadlock.
Running Man: Single player level design.

Deadlock: Multiplayer level design
Screen capture from a demo map I made for Deadlock
Screen capture from the Unity Editor
Interstellar Marines - Running Man - Level Design
Published:

Interstellar Marines - Running Man - Level Design

Samples of my level design work for Zero Point Software's Interstellar Marines.

Published:

Creative Fields